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Design portfolios are a challenge for an Experience Designer. Portfolios are great for showing the visual elements of design, however the role of the experience designer is more than the look and layout of an interface.

The role of the experience designer is to envision ways people and technology can better interact to improve specific situations. Experience design attempts to direct appropriate experiences for the people involved, and the designer has to consider the context and situation where the experience takes place to tease out all the factors that contribute.

The designer must develop their designs within the given constraints of the project, and then work with the development team to provide rationale for design decisions made. A successful design project will lead to a pleasurable experience for the people interacting with the technology, leading to a stronger brand and customer loyalty.

A good designer develops a trained eye, always looking to see how things can be improved, able to see the small changes that can provide huge benefits. A great designer helps others do the same.

With that in mind, the following is an attempt to show concepts, prototypes, design issues, user research, and team projects with which I have been involved as an essential contributor:

   Curveball projects involved a team switch for 1 member of each team in the class. I was the selected member of the team to move, so I joined a team as they were in the process of researching the CHI problem, as well as designing for the Weight Watchers design prompt.